Annwvyn 0.4 is out. What next?

Hi, During my Christmas break, I finished some clean-up of the code. Back in September I wanted to tag a 0.4 version so that I was happy with the current state and move on to some more interesting stuff to do with the engine. But it did not feel “right” to mark a milestone at…

Annwvyn 0.3.2: setting things for the future

Hi, I invite you to read the release notes on GitHub first, but basically, I just released Annwvyn 0.3.2. This version brings a new build system (using CMake), sets things to work nicely in Ogre 2.1, and add an automated testing framework, among other things The goal of this article is not to discuss the…

One college year later

Hi everyone, I’m taking some time to write here now, I have finished my academic year and I’m currently in summer break. Even if I havent writen about it here (time is expensive :-D), the developement of Annwvyn has progressed througout the last mounths. So, I can’t even recall all the changes without looking the…

New school year! o/

Hi everyone, The sumer break has ended a mounth ago now. I’m still in engineering school and I still have a “technical&scientific project” to do. And it’s, of course, VR releated, and will use Annwvyn. I’m working on developpement tools for Annwvyn to simplify my life, but it’s not the subject of this arcicle. I’ve…

OpenAL cleanUp

I have corrected a problem I had with OpenAL. Since I have messed up a bit my commits about it, I havent well commented the fact Before, clossing the program caused generaly OpenAL to yell “alc_cleanup : device not closed” and generaly a segmentation fault. It’s not the case anymore ! Now, I properly take…

Map handleing

Something realy needed on a game engine is to design interesting environement. making complex interesting environements is realy hard to do, espetialy if the only option you have is by manipulating numbers in your code. Therefore, we need the possibility to use a file to describe the “map”. So, I started to define the way…